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| #include <stdio.h> #include <stdlib.h>
typedef struct TreeNode *Tree; struct TreeNode { Tree Left,Right; int data,flag; };
Tree BuildTree(int N); Tree NewNode(int V); Tree Insert(Tree T,int V); char Judge(Tree T,int N); char check(Tree T,int N); void FreeTree(Tree T); void ResetT(Tree T);
int main() { int N,i,L; Tree T; scanf("%d",&N); while(N) { scanf("%d",&L); T = BuildTree(N); for(i = 0; i < L; i++) { if(Judge(T,N)) printf("Yes\n"); else printf("No\n"); ResetT(T); } FreeTree(T); scanf("%d",&N); } return 0; }
Tree BuildTree(int N) { int i,V; Tree T; scanf("%d",&V); T = NewNode(V); for(i=1;i<N;i++) { scanf("%d",&V); T = Insert(T,V); } return T; }
Tree NewNode(int V) { Tree T = (Tree)malloc(sizeof(struct TreeNode)); T -> data = V; T -> Left = T->Right = NULL; T -> flag = 0; return T; }
Tree Insert(Tree T,int V) { if(!T) T = NewNode(V); else{ if(T->data > V) T->Left = Insert(T->Left,V); else T->Right = Insert(T->Right,V); } return T; } char Judge(Tree T,int N) { int i,V,Jflag = 0; scanf("%d",&V); if( V != T->data) Jflag = 1; else T->flag = 1; for(i=1;i<N;i++) { scanf("%d",&V); if((!check(T,V)) && (!Jflag)) Jflag = 1; } if(Jflag) return 0; else return 1; }
char check(Tree T,int V) { if(T->flag) { if(T->data>V) return check(T->Left,V); else if(T->data<V) return check(T->Right,V); else return 0; } else{ if(V == T->data){ T->flag = 1; return 1; } else return 0; } }
void FreeTree(Tree T) { if(T->Right) FreeTree(T->Right); if(T->Left) FreeTree(T->Left); free(T); }
void ResetT(Tree T) { if(T->Right) ResetT(T->Right); if(T->Left) ResetT(T->Left); T->flag = 0; }
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